I believe that Books about the creation of a certain product and the process involved to get there will have a rise in popularity, due to the amount of films and games that have announced will have a special edition with books about the making with them. I believe that the success of other games and films doing this (like Avatar, Skyrim, Assassin's Creed: Revelations, etc) will be enough fuel to support these releases and that the popularity of these items can only get bigger. One of the most immediate and obvious releases of this kind is Max Payne 3's Collectors edition (Take Two Interactive, 2012), which will be out in March 2012, and will feature a making of book and the actual soundtrack of the game.
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| FIG1: Max Payne's 3 Special Edition will launch with an Art Book. |
Another area that I believe can only be developed more and more is the creation of self Assembling technology. The popularity of this subject is ever growing due to the many advantages it offers in sustainable design, and the pending releases of a large number of books focusing on this kind of technology proves that this subjects popularity won't die down withing the immediate future:
Although pictures of the covers of these books aren't available due to the unreleased status of the books, here are the links to some of these near future releases:
"Disordered Semi conductors: Self assembly techniques of circuit synthesis" - (Sanjiv Sambandan 15 Aug 2012)
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| FIG2: Biological Self Assembly. |
"Janus particle synthesis, self assembly and applications" - (Yang.Z, Muller.A, Xu.C, Doyle.P, Desimone. J, Lahan.J 30 Nov 2012)
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| FIG3: Self Assembly methods in engineering. |
"Advances in Chemical Physics: Kinetics and Thermodynamics of Multistep Nucleation and Self-Assembly in Nanoscale Materials: 151" - (G. Nicolis 01 Jun 2012)
These are just a few books amongst many that specialise self assembly from a practical point of view even at molecular levels.
Looking at the toy industry in our research, we discovered that creating based toys are extremely popular with the LEGO and Meccano series. However, evidence of the success of these products can not only be seen in the toy media. Lego is stretching out to other medias, in particular, videogames and films. This can be seen with the near release of the LEGO City Stories (TT Games, Warner Brothers, 2012) show that the popularity for these toys is not only seen in their parent media, but they will extend into other medias to try and leave their mark as well.
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| FIG4: Lego City stories being unveiled at E3 2011. |
Another aspect of creation which only appears once a product achieves great popularity is Re-creation or Re-release.
This happens rarely and usually due to a product being so successful in the past that it can still be relevant in the near future when adding some more "up to date" features to it. One perfect example of this is the February 2012 re-release of the 3D version of Star Wars: Episode 1 - "The phantom Menace" ( Lucasfilms, 2012)
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| FIG5: Star Wars 3D remake. |
Let's focus a little more on creation and look at future releases that show the process of creating, and are focused on an educational point of view.
If we look at tutorials as a starting point, we will find that the internet is full of websites that are dedicated to educate about a process. But to keep this media even more relevant to our topic, I will look at tutorials that focus on the execution of an idea and help create.
Looking at the "making of" releases that the videogame industry makes me wonder about furture releases that explain the process in a tutorial form... and it was easy to find.
The first example is 3Dmotive's tutorial for rigging bipedal characters (2012-2011 3D Motive LLC). Not only does it focus on the rigging, but the creation of a solid rig that can be used in proffesional environments. The first in the series is scheduled for release on December 3rd 2011, and future releases are scheduled for the next 2-4 months.
Looking through this website I also find other series that are still incomplete and have other tutorials scheduled for release in the next 6-12 months.
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| FIG6: 3D Motive tutorial collage. |
Other sites like Digital Tutors (copyright 2002-2011 Digital-Tutors, PLL Studios) or eat 3D (Copyright 2011 Eat 3d, LLC) also have ongoing tutorials and releases scheduled within the next 6-12 months.
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| FIG7: Digital tutors Logo. |
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| FIG8: Eat 3D Logo. |
These are just a few of the websites that offer this kind of training, and with their imminent new releases, it proves that this way of looking at creation through the media of tutorials will still be popular in the near future.
In my research for the present of "The art of making", I looked into the exhibition created by Grayson Perry which showcased pottery made by anonymous artists. I will now look into the future exhibitions that Grayson has prepared within the following months.
The most obvious example I can find is his film "The british guide to showing off" (Verve Pictures, 2011) (although it was released into cinemas in November 201,1it will be released on DVD and Blu Ray on the 23rd of January 2012.
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| FIG9: Grayson Perry's New DVD. |
This makes me think about the links between creation, and human tendency to exhibit their accomplishments. Maybe creation isn't just about making, but showing it to the world and let the world know about it.
Looking at my present research, I looked at guns and different ways to portray them. One example that caught my eye was the gun made out of bones by Francois Robert. Looking into his near future releases, a 2012 calendar (Francois Robert, teNues, 2012). of such artist to see the impact of creation in the near future seems to be a good starting point.
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| FIG10: Francois Robert 2012 calendar. |
Just from the cover of this work we can already see that Francois's work is, once again, creating a contrast between reality and found objects. Once again, showing that anything can be created from anything, and it can also change the way we view things. I believe this hopes to make us try and see things in places we wouldn't normally find them, and explore our creativity in ways we wouldn't necesairily always do. In essence, I believe that these creations are there to inspire us to create.
Another type of media I haven't explored in its horizon's yet is architecture.
Architecture is a media that is ever evolving. And looking at the horizon of whats will be built and opened in the near future may give us insight as as to what new creations we will be able to find in a more distant future.
Looking at the early 2012 opening of the "Ryugyong hotel" (Orascom group, 2012), which has been under construction for over 20 years, I can see that although the building appears to be really modern in its nature, it also feels like a redesign of the already stated successful pyramids.
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| FIG11: Ryugyong Hotel. |
I will now continue to research Creation and its media exposure through the incoming event of the 2012 London Olympics and the other events that surround it.
The first thing I will be looking at is the London 2012 Design Festival (London Design Festival Ltd, 2012), which will happen in 2012 surrounding the 2012 Olympics.
The fact that a lot of the best designers and architects of the world have been invited to attend to this event and bring their creations along proves that creation as a whole will still be popular in 2012 with the hosting of these exhibitions and personalities. I believe it will also create an impulse in popularity since the affluence of people arriving to London during the 2012 Olympics celebrations will significantly increase, thus exposing these designs and creations to a wider audience that may have not been exposed to them if the Olympics weren't taking place.
One of the creations that struck me the most is Shigeru Ban's Paper tower (Shigeru Ban, 2009), which uses cardboard tubes to create a structure in the shape of a cone. "One of the highlights of this years festival"(Ben evans, director of London Design festival). Although it was created in 2009, the fact that it will be exhibited in the 2012 Design festival proves that this creations popularity will still be present in 2012.
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| FIG12: Shigeru Ban's Paper tower in the 2012 London Design Festival grounds. |
Another topic I discussed in my research for creation in the present and past was "creation with purpose". I will try to find out about the horizon of this topic.
Again, the 2012 Olympics are a perfect example of how creation with purpose will still be relevant in the near future. The reason being is the development of buildings and tracks for the purpose of the event and the needs of the athletes that ise the facilities. Good examples are the Olympic arena (Populous, 2011) and the Acuatics Centre (Zaha Hadid Architects, 2012)
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| FIG13: Olympic Arena, Popolous. |
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| FIG14: Acuatics Centre, Zaha Hadid. |
Another type of media that specialises in creation and the process of it are magazines. Usually specialised in one subject, some magazines specialise in the process and art behind the creation of an object or someones work. This is usually done to give insight as to how the person approached a creation and hopefully inspire some people to adopt their workflow or try to innovate on that concept. Magazines falling under this category are 3D Artist (Imagine publishing Ltd), 3D world (Future publishing limited), Imagine FX (Imagine publishing Ltd)... etc
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| FIG15: 3D artist magazine issue 27. |
| FIG16: 3D world Magazine. |
As 3D artist magazine, 3D world focuses on 3D art and how to become a better artist.
| FIG17: Imagine FX magazine issue 78. |
Imagine FX is a magazine dedicated to the creation 2D art and how to become a better artist in this area.
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| FIG18: Oh comely Magazine. |
"Oh Comely" (Adeline media, 2011) magazine focuses more on fine art and "useful objects" and their creation. Their future releases will include making shoes and portrait photography.
These are just some examples in the horizon of the expansion in media of creation. I believe creation will still have a relevant position in all types of media and the research shown above proves it.With books, films, magazines, architecture, etc focusing on creation and the method of making, all scheduled for release or construction in 2012, creation will still be popular in the following months and will show evolution based on the things that have are happening now and have happened in the past.
















James Burton - Nature in design and Creation the art of making
ReplyDeletePlease check the following points in relation to your work:
You need to run Spell Checker and grammar checker to identify the obvious mistakes, but please make sure you read through your blog posts and any comments to address any other issues and presentation problems.
You must reference images and your sources of information within your pages using (author, date), with your complete reference in your bibliography page.
Your bibliography also needs to be in alphabetical order by surname.
Please also remember that Wikipedia is NOT considered an academic resource - please use the original source of information which is usually given on the wiki page.
Please DO NOT provide us with web links to find your research – referencing allows us to check the authenticity of your examples, but we will not and should not have to follow links – You need to provide the research examples and not links to it.
Make sure you discuss the relevance of your examples in showing the popularity of your topic.
Make sure your examples are relevant in each section – your research for present is the last 2-5 years at most, but without your references it is difficult for us to verify this.
(E.g. Biomimicry is 2005 and pre-dates this time frame so you need to explain its relevance to today or move it to past research)
Be careful that your research does not get bogged down with too much irrelevant information - you are trying to prove or disprove a popularity for your topic - we do not need to know the back story to each example (unless relevant to your arguments) or have the full quotes from articles (just a small relevant snapshot). We do not however want a list of examples either.
Where possible, please make sure that all your images link to the place where they were found.
You need to make sure your blog is formatted and presented well - The text on your introduction is awful.
Throughout your blog: you have white text with a background of white (I assume, as it is unreadable). The orange on white and the black and grey on grey is also difficult to read. To be honest the white on grey is difficult on the eyes, but better than the others.
Make sure your images are formatted consistently throughout your blog - either centred or not.
Make sure quotes are in italics to make them identifiable from the rest of your blog and again reference correctly.
Ideally at the end of each post draw some conclusions about what you have found: Does the diversity of research material show popularity for your topic, in not only name, but in the various definitions you have looked at? What other conclusions can you draw from your research? Lead us into your next section- E.g. from present into your past topic.
Generally you look to have a good diverse range of media within your research posts. You need to complete your research (horizon scanning for your second topic), correctly reference throughout all your research, and you have no Forecast, Bibliography, IP opportunity statement or IP Justification for me to feedback on.
Given there is only one week left, it is imperative that you get these points finished before addressing additional corrections to your existing research.